DGMA - Digital Media and Animation

Alfred State courses are grouped into the following sections:

  • This course will take students through a comprehensive history of animated films beginning with their conception in the early 1900's through the present. Students will learn how the medium reflects social issues, political views as well as human creativity. The various types of animation and how they were created in different countries and cultures will be the major focus. The screenings and discussions will span various genres and styles of animation including anime, experimental, commercial, computer, and independent film as well as gaming.

  • This is an introductory digital media course that focuses on the manipulation of both raster and vector-based imagery. Students will learn the basics of Photoshop as well as digital photography and use the software to develop their skills in the visualization of motion and time. The course will have a strong emphasis on principles of lighting, layout and composition.

  • This is a visual rendering course in the Digital Media and Animation major. Broad experience is emphasized with diverse graphic tools and techniques to develop observation of and analyze visual information. This course is designed to deconstruct preconceived ideas of form/space relationships and replace them with objective understandings.

  • This is a course that focuses on creative, technical, and environmental/collaborative issues involved in visual communication. Building on the elements and principles of design/communication the students work through increasingly difficult projects to their final cumulative piece. An investigation of color theory as it applies to traditional and computer generated images is also pursued.

  • This is a course that provides beginning experiences in 3D polygon modeling. It focuses on creating organic and inorganic objects that visually communicate a given mood, emotion, and/or scenario. Students will analyze objects geometrically and use defined processes and techniques to produce these objects for visualization and communication through modeling, lighting, and texturing using polygonal shapes.

  • This is a course that introduces the student to the art of creating cartoon-style animation applicable to industry needs in graphic design, interactive media, the Internet, film, and television using Macromedia Flash. The course emphasizes student acquisition production with both cameraless and computer-based techniques.

  • This is a course which introduces the student to 3D computer animation. Autodesk's Maya software is emphasized. The course focuses on the building and rigging of skeletons for organic and inorganic objects as well as animation of biped, quadruped, and object motion, and soft-body and rigid-body object motion to visually communicate specific actions and/or emotions. Traditional animation concepts and 3D computerized animation techniques will be theoretically explored and practically applied.

  • This course is an intermediate exploration of visual and verbal communication through interactive media/interface design. The students will explore the fundamental concepts of interactivity, the basic concepts of flow charting, as well as hierarchal organization and visual perception with regard to computer interface and interactivity for Web sites, interactive media, informative media and DVD authoring. Students will use a variety of computer tools to implement and demonstrate the various concepts in studio design projects.

  • This course will prepare students for the task of finding a career in the Digital Media and/or Animation fields. Instruction will be given to develop and design web portfolios, print portfolios, and demo reels that promote the individual's work. Web authoring software such as Dreamweaver and Flash will be used in the creation of individual websites. Non-linear video and sound editing software, such as Soundtrack Pro, SoundBooth, Final Cut Pro, and Premiere will be used to optimize video, sound, and animation work for the various forms of portfolios being created.

  • In this course, students will integrate knowledge learned in the previous two semesters and create a 15 week production. This might be character animations, commercials, public service announcements, or interactive presentations. There is a focus on individual creative projects with emphasis on visually communicating a message and theme to the audience through animation.

  • A student may contract for one to four credit hours of independent study through an arrangement with an instructor who agrees to direct such a study. The student will submit a plan acceptable to the instructor and to the department chairperson. The instructor and student will confer regularly regarding the process of the study.

  • This course will introduce the student to the use of current non-linear editing technology. Class projects will develop an understanding of the methods used for creating, sampling and storing digital video and audio and the constraints placed on these media assets when used for media based products. Emphasis is placed upon the technology of digital video and audio, including: formats, data rates and compression algorithms.

  • In this class students will experiment with stop motion animation using single frame cameras and 3-dimensional objects from a video feed into computer software. Students will learn how to apply the principles of animation to stop-motion filmmaking, and will then take their projects through the post-production process.

  • This course develops a refinement of skills from the preceding semesters' work with modeling focusing on NURBS based models. The student will build upon their knowledge of modeling and will provide an in depth study of NURBS modeling coupled with lighting and texturing. The course shows students how to visualize an object and how to effectively build it in the 3D world using various NURBS surface types and communicate scenarios and moods through the use of textures and light to surface interactions.

  • This course is a continuation of Interactive Authoring. Students expand their interactive authoring skills as they are introduced developing interactive technologies and interactive 3D spaces. Students are taught interaction-based authoring programs used to communicate with viewers both visually and verbally through voice and sound. Students explore the possibilities of communication through interactive media through studio experiments and complete interactive titles of their own design that incorporate concepts covered in class.

  • This course introduces fundamental concepts of visual communications involved in understanding and controlling the performance of text and image elements in a field. Emphasis will be on the creative process of making images that can convey ideas and information to others. Students will learn steps to take to create a concept, log line, treatment, storyboard, color studies, lighting studies, and animatic(s) for their proposed project. They will learn how to compile all of these elements into a presentation that they will give in front of professors and industry professionals.

  • From experimental video and film title sequences to revolutionary TV commercials, broadcast design and motion graphics are used to inspire and influence. Through a series of exercises and projects, students will learn to design and create graphic-based imagery and be able to integrate typographical skills in their work.

  • This course is a continuation of the sequence of 3D classes. It takes the projects introduced the previous semester in Advanced Modeling (CIAT 6303) and applies texturing, lighting, and rendering for 3D animation. Students will create professional quality textures using traditional means as well as using software. They will design and use complex lighting systems and rendering techniques.

  • This course is a continuation of the sequence of animation, focusing on more in depth and complex character animation as well as the animation of organic and non-organic shapes and object. Areas covered in this class include: pre-visualization, advanced character set-up and animation, facial animation, soundtrack synchronization, and advanced animation principles and techniques.

  • This course, offered in the final year, provides the students with practical application of skills developed in the Digital Media and Animation major. This directed study provides valuable real-life experience while extending the skills and good-will of the students towards the community. The student will be responsible for all aspects of the project for a community organization while under the guidance of the curriculum faculty. Internships outside the Alfred community are also an option and will be discussed throughout the students' junior year.

  • This is a cumulative two-part course where students will integrate aspects from their studies of the previous three years. Students will use this semester to create one of the following: a 3D animated film; a 2D animated film; an Experimental Animation film (Stop Motion, Mixture of 2D and 3D animation or a fully Interactive/Informative Media project). Students will produce all pre-production work including proposal, storyboards and animatics.

  • This seminar will serve two purposes. The first is to enhance students' understanding of opportunities in the field of animation and digital media through presentations, workshops and discussions. The second is to generate new techniques for problem solving in digital media projects. The course will include in-class exercises, discussions and responses to visiting artist presentations.

  • This is a cumulative two-part course where students will integrate aspects from their studies of the previous three years. Students will use this semester to create one of the following: a 3D animated film; a 2D animated film; an Experimental Animation film (Stop Motion, Mixture of 2D and 3D animation or a fully Interactive/Informative Media project). Students will produce all pre-production work including proposal, storyboards and animatics.

  • This course will prepare students for the task of finding the next opportunity to advance their professional career be it graduate school, employment in industry, exhibition and/or freelance work. Study will include an overview of the rapidly changing and emerging opportunities for media artists. The students will develop a strategy to promote skills in an ever-changing field. Instruction will be given to develop a professional identity that is conveyed in the design of their portfolio.

  • This is a cumulative two-part course where students will integrate aspects from their studies of the previous three years. Students will use this semester to create one of the following: a 3D animated film; a 2D animated film; an Experimental Animation film (Stop Motion, Mixture of 2D and 3D animation or a fully Interactive/Informative Media project). Students will produce all pre-production work including proposal, storyboards and animatics.