Digital Media and Animation

Email address: PennConn@alfredstate.edu

AAS Degree – Code #1212BS Degree – Code #2018

Constance Pennisi, Program Coordinator

The emerging field of computer imaging and animation is impacting virtually every industry and profession. The digital media and animation program provides students with a broad range of technical, creative, and problem-solving skills to facilitate their employment in new media and animation. At the core of the program is an eight-semester sequence of studio courses that enhances individual artistic creativity and provides instruction in the traditional arts and industry standard computer graphics software.

A laptop computer is required for students entering the digital media and animation program. Laptop specifications are available at www.alfredstate.edu/academics/macbook-pro.

PROGRAM STUDENT LEARNING OUTCOMES (AAS DEGREE PROGRAM)

Demonstrate adaptability/flexibility with technology and communicate verbally using specific terminology associated with the software, hardware, and industry.

Illustrate critical thinking by completing problem solving activities.

Demonstrate a strong work ethic through time management and quality works.

Communicate in writing an analysis of their work as well as the work of others.

Visually analyze their own work, as well as the work of others, in critiques, presentations, writing, and other activities.

Demonstrate knowledge of the history and theory relevant to digital media and animation through writing, oral presentations, and incorporation of such knowledge into course assignments.

PROGRAM STUDENT LEARNING OUTCOMES (BS DEGREE PROGRAM)

Construct a body of work that will secure employment or transfer to a four year program.

Demonstrate adaptability/flexibility with technology by using multiple computer software packages and platforms.

Communicate verbally using specific terminology associated with the software, hardware, and industry.

Illustrate critical thinking by completing problem solving activities.

Demonstrate a strong work ethic through time management and quality works.

Visually analyze their own work , as well as the work of others, in critiques, presentations, writing, and other activities.

Demonstrate knowledge of the history and theory relevant to digital media and animation through writing, oral presentations, and incorporation of such knowledge into studio assignments.

Demonstrate adaptability/flexibility with technology by using multiple computer software packages and platforms.

Determine and implement factors that generate successful teamwork within a professional environment.

Obtain communication skills (versed in communication theory) by learning specific terminology associated with the software, hardware, and industry.

Demonstrate critical thinking by completing rigorous problem solving activities.

Create a professional presentation, evaluate, and revise.

Produce work within constraints that reflect industry standards.

DIRECT ENTRY INTO BACCALAUREATE DEGREE PROGRAM

Alfred State digital media and animation AAS graduates may enter directly into either the digital media and animation BS or technology management BBA degree program.

OCCUPATIONAL OPPORTUNITIES

Animation

Interactive media

Digital imaging

Media design

Fine art

EMPLOYMENT STATISTICS

AAS: Employment and transfer rate of 100 percent – 20 percent are employed; 80 percent transferred to continue their education.

BS: Employment and transfer rate of 100 percent - 67% are employed; 33 percent transferred to continue their education.

RELATED PROGRAMS

Computer Technology

Information Technology: Web Development

ENTRANCE REQUIREMENTS/RECOMMENDATIONS (AAS Degree)

ENTRANCE REQUIREMENT/RECOMMENDATIONS (BS Degree)

Digital Media and Animation – AAS and BS

DIGITAL MEDIA AND ANIMATION (AAS DEGREE)

TYPICAL FOUR-SEMESTER PROGRAM

First

DGMA

1403

Computer Animation I

3

DGMA

1423

Intro. to Visual Communication

3

DGMA

1413

Foundations: Form/Space

3

DGMA

1333

Survey of Animation & Visual Effects

3

COMP

1503

Freshman Composition

3

15

Second

DGMA

2403

Computer Animation II

3

FNAT

2423

3D Design/Color

3

FNAT

2433

Figure and Motion

3

FNAT

1313

Art History

3

LITR

2603

Introduction to Literature

3

xxx3

Gen. Ed./Math Elective

3

18

Third

DGMA

3403

Computer Animation III

3

DGMA

3203

Interactive Authoring

3

SOCI

1163

General Sociology

3

xxx3

Gen. Ed./LAS Elective

3

xxx3

Gen. Ed./Natural Sciences Elective

3

HPED

xxx1

Physical Education

1

16

Fourth

DGMA

4443

Computer Animation IV

3

DGMA

4103

Interactive Design

3

SPCH

1083

Effective Speaking

3

FNAT

3513

Art History II

3

LITR

2813

Intro. to Film

3

COMP

3703

Technical Writing I

3

18

Minimum of “C” is required for all core courses.

Students are required to complete a digital portfolio assignment and annual review to meet graduation requirements.

Also required - One unit of physical education.

DIGITAL MEDIA AND ANIMATION (BS DEGREE)

TYPICAL FOUR-SEMESTER PROGRAM

First

DGMA

1403

Computer Animation I

3

DGMA

1423

Intro. to Visual Communication

3

DGMA

1413

Foundations: Form/Space

3

DGMA

1333

Survey of Animation & Visual Effects

3

COMP

1503

Freshman Composition

3

15

Second

DGMA

2403

Computer Animation II

3

FNAT

2423

3D Design/Color

3

FNAT

2433

Figure and Motion

3

FNAT

1313

Art History

3

LITR

2603

Introduction to Literature

3

xxx3

Gen. Ed./Math Elective

3

18

Third

DGMA

3403

Computer Animation III

3

DGMA

3203

Interactive Authoring

3

SOCI

1163

General Sociology

3

xxx3

Gen. Ed./LAS Elective

3

xxx3

Gen. Ed./Natural Sciences Elective

3

HPED

xxx1

Physical Education

1

16

Fourth

DGMA

4443

Computer Animation IV

3

DGMA

4103

Interactive Design

3

SPCH

1083

Effective Speaking

3

FNAT

3513

Art History II

3

LITR

2813

Intro. to Film

3

XXX3

General Education/LAS Elective

3

18

Entry level of student into math and composition/literature sequences is a function of student's high school preparation and mathematics and English placement examinations.

Minimum of "C" is required for all core courses. A 2.0 GPA or greater in core courses or comparable courses at another institution is required to guarantee admission into DGMA 5103, 5403 and 5603.

TYPICAL FIVE- THROUGH EIGHT-SEMESTER PROGRAM

Fifth

DGMA

5103

Production I

3

DGMA

5603

Interactive Media

3

DGMA

5403

Advanced Modeling, Texturing & Lighting

3

COMP

5703

Technical Writing II

3

SOCI

5213

Science, Technology and Society

3

15

Sixth

DGMA

6103

Production II

3

DGMA

6203

Motion Graphics

3

DGMA

6413

Advanced Animation

3

xxx3

Gen. Ed./LAS Elective (Upper Level)

3

xxx3

Gen. Ed./Western Civilization OR

Foreign Language

3

15

Seventh

DGMA

7203

Senior Seminar

3

DGMA

7403

Senior Studio Project I

3

DGMA

7503

Digital Media and Animation Internship

3

xxx3

Gen. Ed./LAS Elective

3

xxx3

Gen. Ed./LAS Elective

3

15

Eighth

DGMA

8105

Senior Student Project II

6

DGMA

8103

Portfolio II

3

xxx3

Gen. Ed./LAS Elective

3

xxx3

Gen. Ed./American History OR

LITR

Other World Civilization

3

15

Students must complete at least one course from 7 of the 10 SUNY General Education silos.

Minimum of “C” is required for all core courses.

Students are required to complete a digital portfolio assignment and annual reviews to meet graduation requirements.